At this point in the game (pun intended), Empires of Trade has been making some serious progress. In class, I designed some cards that we will
be using (more or less) for the game and solidified some game rules. Outside of class we had
two meetings thus far. In the first
meeting, Scott and I created a prototype for the board and doing so required collaborative
effort. Together we found a way to
expand the map and were able to blow up an image of some selected continents to
4 pages, which we printed and taped together so it could be used as one cohesive
board. We had to figure out starting
points, the particular symbols that we wanted to incorporate, and try to judge
the distances between countries so that it was workable in creating “tracks”.
In the second meeting, Scott and Peter play tested the game using the rules we established in class. Though the meeting went well, the game's
mechanics are not entirely completed.
After going home, Scott decided to playtest the game again with some
friends and discovered that teaching the game was pretty simple. The players caught on quickly manifesting
that Empires of Trade is indeed understandable
and workable. The first play test went pretty quick but he realized that the
game needed to be more balanced out for each player. Hence, the cities are now 5
"Spaces" away from each other and establishing a route now costs 8
gold which equates to 4 resource cards
.
Once these changes were applied, the play testing went even
smoother.
Finally, we are thinking of adding “event cards” to add more
flavor, dimension, and time to the game. And I am excited to see how this adds to the complexity, interaction and fun!
Mahvish Irfan
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